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Lean UX Start-up Accelerator Sprints

Share. Learn. Prototype. Design. Publish. Test. Grow.


The five day sprint

Day 1 - Review

‣ Ensure that everyone has a common understanding
‣ Review all the inputs from the idea development sprint
‣ Update where necessary
‣ Determine what the key users stories for the sprint
‣ Sketch the key user story

Day 2 - Diverge

‣ Explore

‣ Improve Storyboard
‣ Vote
‣ Critique
‣ Iterate

Day 3 - Focus

‣ Review the storyboards that have been created
‣ We create wireframes from the storyboards
‣ We look at the detail, visual hierarchy and messaging.
‣ We build a “Design Schematic” or “Design Sketch board”
‣ We walk the wall to make sure that we our interactions are understood
and our coverage of the story is complete.

Day 4 - Rapid Prototype

‣ If you are proposing dynamic interfaces, prototype them
‣ Cover the complete user story
‣ Understand what it is you want to test with users
‣ The perfect tool to gather feedback, uncover issues and share vision

Day 5 - Validate

‣ Talk to users
‣ Formal usability testing
‣ Guerrilla usability testing
‣ Remote usability testing
‣ Automated usability testing
‣ Don’t sugarcoat the results

Team Immersion

‣ Gather a cross functional team
‣ Product owners, divrse jobs throughout organisation
‣ Everybody gets dirty, everyone puts in
‣ Maintain focus on bettering your product

Learning Outcomes

‣ Make mistakes quickly
‣ Learn constantly, adapt and improve
‣ Speed of learning, learn by testing

The Benefits?

‣ The Product Design Lifecycle
Opportunity: Continual Learning

‣ The Idea Development Sprint
Learn what we can about the system
Define and refine the idea
Make artefacts to test them

IdeateIdea validation


  • What research is available? Competition Strategy?
  • What is the system?
  • What problem exists? Ask users
  • What is important to users? Test your assumptions
  • Create Adwords campaign
  • Track Landing page data analytics

PrototypeDesign validation


  • Who is it for?
  • What is the problem insight?
  • In what context does it exist?
  • What’s most important?
  • Explore multiple options
  • Assumptions, Experiments & Interviews

ArtefactsDesign Driven Analytics


  • Empathy Maps
  • Feature Matrix
  • Target market Personas
  • User Storyboards
  • Business Model Canvas
  • Landing Pages with anayltic tracking


Artifacts & exercises

Empathy Maps

Understand the customer’s emotional triggers; Thinking and feeling, hearing, seeing, pains and gains.


User Personas

Write up short bios for potential main users of the product.

Create key features

Remove pain for the user, empower with gains

User Storyboard

Create a storyboard which tells the story of how the application fits into a user’s life. Tell a story.

User Survey

Talk to users about your assumptions. Discover marketing insights. Talk to the developers about the features.

One Sentence Pitch

Focus your intent, get specific, create interest without buzzwords, solve a problem, keep it short.


Business Model Canvas

Diagram up Key Partners, key activities, resources, value propositions, channels, customer relationships, customer segment, cost structure and revenue stream.

Tests & Experiments, Validate Learning

Time to test your assumptions, designs, gaps in knowledge, learn how to build the best test, keep testing, keep improving.
User flows, build landing pages, split A/B testing, use viral tools to test.

Design Principles

Act to guide the design process, help to define the experience across all platforms to embody your brand.

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